Prompt Library

Browse 321 community-created prompts with real results.

3D CGI Big-Head Cartoon of Harry Potter
Kaan

3D CGI Big-Head Cartoon of Harry Potter

High-quality stylized 3D CGI big-head cartoon render of Harry Potter, square profile picture composition, oversized head and small shoulders in a playful Pixar-style caricature. Head and facial features exaggerated while keeping him instantly recognizable: messy dark hair, round glasses, lightning-shaped scar on the forehead, curious and brave expression. Portrait framing focused on the large head with a small portion of the shoulders visible, wearing Hogwarts robe collar and tie. Smooth polished materials, glossy animated film shading with refined Pixar-style character rendering. Soft cinematic lighting creating gentle highlights on the glasses. Minimalist bright magical red background inspired by Hogwarts colors, clean composition optimized for social media profile pictures, ultra-detailed, no text, no watermark.

Cozy Meditation Scene with Chibi Doodles
Poonam Soni

Cozy Meditation Scene with Chibi Doodles

'A calm young woman with the uploaded woman’s face, sitting cross-legged on a bed in a cozy minimal bedroom, meditating with eyes closed, wearing an oversized light grey sweatshirt and matching grey joggers. Soft natural morning light coming from the side window, warm aesthetic room with books and small decor in the background. Around her are tiny cute chibi versions of herself sitting on her shoulders, knees and around her, doing activities like reading, meditating, stretching and dancing. Hand-drawn pastel doodles and speech bubbles floating around her head with words like “Content”, “Focus”, “growth”, “Sleep”, “Work”, “Recharge”, “Think before you act”. Cute pastel hearts, stars, smiley faces and sparkles around the scene. Style: soft pastel illustration + realistic photography mix, dreamy wellness vibe, cozy aesthetic, shallow depth of field, soft skin lighting, ultra detailed, 4k, instagram aesthetic.'

Hyper-realistic Product Photography of Kinder Joy
Aegon

Hyper-realistic Product Photography of Kinder Joy

{ "image_prompt": { "scene_type": "hyper-realistic product photography", "composition": { "main_object": "Kinder Joy surprise egg", "surface": "natural wooden table", "camera_angle": "slightly low front-facing product shot", "depth_of_field": "shallow depth of field with soft background blur", "focus": "sharp focus on egg packaging and collectible figurine" }, "packaging_design": { "brand": "Kinder Joy", "illustration_style": "chibi / cartoon", "character_reference": "based on the uploaded image", "character_features": [ "short curly dark hair", "black rectangular glasses", "trimmed beard", "friendly smile" ], "background_on_packaging": "colorful graffiti brick wall" }, "collectible_figurine": { "style": "mini chibi collectible toy", "design_match": "same character illustrated on the packaging", "details": [ "large expressive eyes", "big chibi head proportion", "black glasses", "curly hair texture", "small beard", "wearing a dark knitted sweater" ], "placement": "standing beside the Kinder Joy egg" }, "lighting": { "type": "soft natural light", "direction": "side window lighting", "effect": "soft shadows and gentle highlights for photorealism" }, "visual_quality": { "style": "photorealistic", "render_quality": "8K ultra-detailed", "materials": [ "realistic plastic egg packaging", "matte vinyl toy texture", "natural wood grain table" ] }, "mood": "clean, playful, collectible toy advertisement aesthetic" } }

Miniature Coffee Shop Diorama with Chibi Girl
Meem

Miniature Coffee Shop Diorama with Chibi Girl

{ "project_title": "Miniature Coffee Dream", "scene": { "setting": { "location": "Cozy Vintage Coffee Shop Diorama", "lighting": "Warm golden ambient light with soft bokeh", "mood": "Comfortable, nostalgic, handcrafted miniature world" }, "main_subject": { "character": { "type": "ultra-detailed 3D chibi girl", "face": "same as reference face, recognizable features and expression", "appearance": "large chibi head, small body proportions, smooth fair skin, expressive eyes", "hair": "same hairstyle as reference", "expression": "bright, curious smile looking upward", "pose": "sitting on a tiny wooden stool while watching the coffee drip", "outfit": "oversized soft white shirt with realistic cotton texture" }, "object": { "item": "mini cold brew coffee tower", "materials": "glass containers, brass fittings, wooden stand", "details": "spiral glass tubes, dripper, collection flask and ice reservoir", "moment": "single drop of coffee falling from the dripper captured mid-air" } }, "environment": { "details": [ "rustic wooden counter scattered with coffee beans", "tiny ceramic cup with spoon", "background shelves with jars of coffee beans", "small vintage books and old brewing tools", "warm fairy lights creating soft glowing bokeh" ] }, "composition": { "aspect_ratio": "9:16 vertical", "focus": "sharp focus on the chibi girl's face and the falling coffee drop", "depth_of_field": "shallow background blur", "style": "miniature handcrafted diorama with photorealistic materials" }, "technical": { "render": "ultra detailed 3D render", "textures": "realistic skin pores, fabric weave, aged wood grain, reflective glass and liquid clarity", "camera": "cinematic close-up feel, 35mm lens, f/1.8" } } }

Chibi Loft Portrait JSON Prompt for Nano Banana Pro
Aegon

Chibi Loft Portrait JSON Prompt for Nano Banana Pro

{ "render_project": { "title": "Chibi Loft Portrait", "style": "Pixar-inspired ultra-realistic 3D CGI", "resolution": "8K", "engine": ["Unreal Engine 5", "Octane Render"], "camera": { "lens": "35mm", "angle": "slightly low cinematic angle", "composition": "centered", "depth_of_field": "shallow", "background": "soft bokeh lights" }, "character": { "type": "Chibi-style boy", "facial_design": { "inspiration": "{argument name="facial inspiration" default="reference face"}", "eyes": "large expressive", "skin": "soft realistic texture with subsurface scattering", "facial_hair": "subtle", "hair": "slightly curly" }, "pose": { "stance": "confident standing", "right_hand": "inside pocket", "left_hand": "adjusting glasses", "expression": "relaxed confident smile" }, "outfit": { "top_layer": "{argument name="top layer" default="beige oversized sweater"}", "inner_layer": "white shirt", "pants": "slim dark denim jeans", "shoes": "clean white sneakers" } }, "environment": { "location": "luxurious modern loft hallway", "floor": "polished reflective surface", "walls": "elegant textured panels", "lighting": { "ambient": "warm golden tones", "natural": "cinematic light rays from large windows", "volumetric": true }, "depth_elements": "soft golden hallway lights fading into distance" }, "render_features": { "global_illumination": true, "ambient_occlusion": true, "ray_traced_reflections": true, "volumetric_lighting": true, "materials": "photorealistic", "fabric_detail": "highly detailed folds", "focus": "ultra-sharp subject focus", "color_grading": "aesthetic cinematic tones" } } }

Whimsical Cyberpunk Alley Network
Artingent

Whimsical Cyberpunk Alley Network

Whimsical miniature world depiction of a rain-soaked alley network in cyberpunk style.

Nano Banana Pro Science Prompt Template
Gadgetify

Nano Banana Pro Science Prompt Template

2x2 grid, do this for 4 famous PHD level science or math topics <instructions> Input Variable: {argument name="theorem or formula" default="Theorem / Formula"} Phase 1: Schematic Decomposition Analyze the Notation: Identify the primary visual language of the scientist (Chalk on blackboard? Ink on parchment? Pencil on graph paper?). Identify the "Structure": If this theory were a building, what would it look like? Logic: Chaos Theory -> Fractal Spire. Thermodynamics -> Engine Block. Phase 2: The Dimensional Transition The Base: A flat surface covered in the [Notation Medium] (e.g., a slate blackboard covered in chalk equations). The Extrusion: The chalk lines physically lift off the surface. They begin as white wireframes, then gain opacity, then gain texture. The Climax: At the top of the image, the wireframes have fully solidified into a photorealistic, impossible structure representing the theory. The Observer: A tiny, scale-model figure of the scientist stands on the flat "2D" section, looking up in awe at the massive "3D" structure they have summoned. Output: High-Angle Isometric, "3D mod designer toy" style, stark contrast between sketchy lines and solid mass. </instructions>

Typographic Sculpture of Historical Inventions
Gadgetify

Typographic Sculpture of Historical Inventions

2x2 grid, do this for 4 important years in history and their most important inventions { Anchor: `[Letter/Number] :: [Era/Theme (e.g., 1980s Retro Tech / Victorian Steampunk)]::4` Morphology: `3D Typographic sculpture of [Letter/Number], character shape defined by a dense pile of [Era/Theme] objects, chaotic but legible assemblage, graphic design asset::3` Material Physics: `Textures of [Era/Theme] objects (plastic, rust, wood), occlusion between stacked items, realistic scale of constituent parts forming the glyph::3` Illumination: `Three-point studio lighting, softbox overhead, clean background for isolation::2` Render Stack: `Cinema 4D render, isometric or front-facing, ambient occlusion, 8k, Adobe Substance material suite::1` Negative: `[Illegible, flat font, 2D, handwriting, paper, messy background, floating objects]:: -1`}

Evolution of Grocery Shops 3D Grid Prompt
Gadgetify

Evolution of Grocery Shops 3D Grid Prompt

A 3x3 grid of ultra-detailed 12K 3D-rendered tiny scenes depicting grocery shops through ages, scaled at 1:12. Placed on AI inferred material pedestal with engraved motifs. Warm afternoon rays from right create intimate, sharp castings. Panels cover 300 BC, 1000 AD, 1500 AD, 1700 AD, 1900 AD, 1950 AD, 2000 AD, 2100 AD, and future 2500 AD variants.

Isometric 2.5D Architectural Slice Illustration of an Animal Community
Latte

Isometric 2.5D Architectural Slice Illustration of an Animal Community

Highly detailed isometric 2.5D architectural slice illustration of a lively {argument name="scene name" default="[SCENE NAME]"}, shown as a cropped section of a multi-story building integrated within a surrounding neighborhood. The scene fills the frame edge-to-edge and feels like part of a larger living world. The building interior is revealed through a clean sectional cutaway with two or three stacked levels connected by stairs. The layout is simple, organized and easy to read with limited objects in each area so every element is clearly visible. All characters are small cute anthropomorphic animals behaving like people and living daily life logically according to the scene. Each room has a clear purpose related to the scene theme, with furniture and tools used naturally. Architecture uses clean walls, tiled surfaces, wood and metal structures with pipes, vents and machines integrated neatly. Outside the cutaway walls the surrounding environment is visible with nearby buildings, rooftops, windows and streets, creating context without overcrowding the composition. Balanced composition, comfortable spacing, clear visual hierarchy, crisp line art, sharp details, vibrant but controlled colors, high clarity so every object and character is easy to see. Negative Prompt: humans, people, overcrowded scene, dense environment, too many objects, messy layout, cluttered composition, tiny unreadable details, blurry, low detail, washed colors, pastel washed colors, isolated floating building, plain background

Floating Miniature Diorama Prompt
Artingent

Floating Miniature Diorama Prompt

SCENE: A trading settlement built around a large stone bridge crossing a deep river gorge with shops, storage sheds, and stairways leading to dock platforms below. Tiny traders move goods while birds glide along canyon walls. STYLE: Create a premium stylized miniature diorama where canyon terrain and river water form a continuous sculpted base integrated with market structures. The entire diorama floats in mid-air inside a blank single-color background environment that contrasts with the rocky terrain. Use stylized resin water, compact shops, and rope docks. Include miniature traders, carts, birds, barrels, crates, and rope details to reinforce handcrafted miniature storytelling scale. Lock the render to 4:3. LIGHTING: The scene occurs in late evening after sunset with very low natural light. Ambient lighting remains dim while lanterns, shop lights, and small lamps illuminate the bridge and market stalls. These lights create warm glowing pockets of illumination across the trading post while surrounding canyon surfaces remain darker, producing strong contrast and dramatic miniature depth. CAMERA: Use an isometric camera capturing the entire floating diorama clearly from top to bottom and side to side.

Stylized Miniature Diorama of Forest Waterfall Village
Artingent

Stylized Miniature Diorama of Forest Waterfall Village

SCENE: A peaceful village built along the edge of a tall forest waterfall with small shrines, wooden houses, rope bridges, and viewing platforms carved into the cliff. Tiny villagers carry baskets along stone paths while birds fly through the mist and moss grows on the rocks. STYLE: Create a premium stylized miniature diorama whose terrain base blends naturally with the environment so cliffs, forest floor, and flowing water form a continuous sculpted model. The entire diorama including the terrain base should float freely in mid-air without resting on any table or platform. Surround the diorama with a blank single-color environment that contrasts with the scene so the miniature stands out clearly. Use stylized resin waterfall effects, compact architecture, warm lantern glow, and dense foliage clusters. Include miniature villagers, birds, baskets, shrubs, and path props to reinforce handcrafted collectible scale. Lock the render to a 4:3 aspect ratio. CAMERA: Use an isometric camera angle positioned high enough to clearly view the terrain layers and structures. Frame the entire floating diorama so the full base and environment are visible from top to bottom and side to side with comfortable margins.

Conceptual Isometric Office Tower Model
Lunarion Art

Conceptual Isometric Office Tower Model

A conceptual architectural isometric model of an organic-form corporate office tower, presented as an exhibition-scale diorama. The building is shown with a cutaway section, exposing fluid spatial flow, curved meeting rooms, and lounge zoning from a top-down isometric perspective. Volumes are lightly separated by seamlessly curved translucent partitions to suggest circulation and function. Warm micro-LEDs illuminate the individual floors from within. Strong use of negative space and clear compositional hierarchy. Thin structural outlines, soft pastel lavender and mint, ribbed wood and dark terrazzo tones, minimal abstract signage, subtle human-scale markers. Smooth surfaces, pill-shaped rounded edges, dramatic controlled studio lighting, architectural model photography style, clean dark neutral background, high-detail yet minimal.

Premium Branded Merchandise Capsule Collection (Knolling Perspective)
simeon-sanai

Premium Branded Merchandise Capsule Collection (Knolling Perspective)

[Brand Name], conceptualized as a cohesive, premium "capsule collection" of branded merchandise and functional souvenirs. The image displays a curated set of various physical objects (such as tech accessories, utility gear, lifestyle items, or stationery) that are semantically relevant to the brand's specific industry and audience. Every item is designed using the brand's official signature color palette and features bold logo integration. The objects are arranged in a clean, organized group composition (knolling or isometric perspective) on a seamless, infinite studio white background. The lighting is soft and professional, creating subtle shadows. The framing is wide, ensuring significant negative space (air) surrounds the product grouping on all sides.

4K Wildlife Habitat Diorama Prompt
Aleena Amir

4K Wildlife Habitat Diorama Prompt

“Create a clear, 45° top-down isometric miniature 3D diorama of a real-world wildlife habitat: {argument name="habitat type" default="[HABITAT TYPE]"}. Use soft refined textures, realistic PBR materials, and natural daylight. Build a raised base featuring terrain details, vegetation, water sources, and rocks. Include tiny stylized animals in natural positions. Use a clean solid {argument name="background color" default="[BACKGROUND COLOR]"} background.”

Ornate Box Diorama of a Royal Treasury Counting Room
Artingent

Ornate Box Diorama of a Royal Treasury Counting Room

ORNATE BOX DIORAMA — TRI-LAYER MASTER PROMPT (HARD FRONT-RIGHT ISOMETRIC) THEME_LOCATION = Royal Treasury Counting Room BOX_VARIABLE = Silver DOOR_MATERIAL = Gold WINDOW_MATERIAL = Gold WINDOW_PANE_MATERIAL = FLOOR_MATERIAL = STAIRCASE_TYPE = Spiral STAIRCASE_MATERIAL = Silver MEZZANINE_FLOOR_MATERIAL = Silver DIORAMA_LIGHTING = ======================== LAYER 1 — PHYSICAL GEOMETRY (HIGHEST PRIORITY) The ornate antique box is a solid rigid container transformed into architecture. If BOX_VARIABLE is specified, the entire container and its carved architectural structure must be made from that material. If BOX_VARIABLE is empty, infer logically from THEME_LOCATION. The full outer shell must remain intact on all sides. No removed walls. No dollhouse cutaway. FRONT FACADE LOCK: The FRONT SIDE must contain: • exactly ONE centered door • exactly TWO windows • one window left of the door • one window right of the door Openings must be carved THROUGH the existing wall. Apply DOOR_MATERIAL / WINDOW_MATERIAL / WINDOW_PANE_MATERIAL if specified, otherwise infer logically. Front wall must remain structurally thick and complete. ORNAMENTAL DEPTH CONTINUITY LOCK: All carvings must continue through wall thickness. Frames must appear carved from the same solid material. Interior walls share identical structural thickness. The lid must match base width and length and be hinge-connected. ======================== LAYER 2 — SCENE LOGIC Create a two-level miniature THEME_LOCATION fully integrated into the container. Use FLOOR_MATERIAL / STAIRCASE_TYPE / STAIRCASE_MATERIAL / MEZZANINE_FLOOR_MATERIAL if specified, otherwise infer logically. Upper level attaches directly to container walls. The inside of the lid functions as the vaulted ceiling. All props, materials, and architecture must match THEME_LOCATION. ======================== LAYER 3 — RENDER & CAMERA Ultra-realistic cinematic miniature diorama photography. Use DIORAMA_LIGHTING if specified. ======================== HARD FRONT-RIGHT ISOMETRIC CAMERA SYSTEM CORNER ANCHOR RULE: The FRONT-RIGHT TOP CORNER of the box must be the closest point to the viewer. WALL VISIBILITY RATIO RULE: The front wall must occupy slightly more visible area than the right wall. Approximate visual dominance: • front wall ≈ 60% visibility • right wall ≈ 40% visibility Both must be clearly visible simultaneously. RIM OCCLUSION RULE: Camera must remain above the front wall rim. The top edge of the front wall must overlap a small portion of the interior floor. Interior must be seen OVER the wall, never through a missing wall. FORBIDDEN CAMERA POSITIONS: Do NOT center the camera on the front wall. Do NOT use a straight frontal view. Do NOT use a top-down view. Do NOT prioritize interior visibility over box geometry. COMPOSITION TARGET: The image must resemble a professionally photographed miniature collectible box viewed from a stable elevated front

Technical Infographic Template for Objects
Edraak Tech | إدراك تِك

Technical Infographic Template for Objects

Create a technical infographic of {argument name="object name" default="[OBJECT NAME]"} with a 45-degree isometric 3D perspective showing the device slightly tilted to reveal depth and dimension. Combine a realistic photoreal render with black ink technical annotations on pure white background. Include: Key component labels with color-coded callout boxes Internal component visibility through transparent/cutaway sections Measurements, dimensions, and precise scale markers Material callouts and quantities Color-coded arrows for function/flow: RED (power/battery), BLUE (data/connectivity), ORANGE (thermal/processor), GREEN (sensors/haptics) Simple schematics or cross-sectional diagrams where relevant Place “OBJECT NAME” title in a hand-drawn technical box (top-left corner). Style: Black linework (technical pen/architectural), sketched but precise. Object remains clearly visible. Educational museum-exhibit vibe. Clean composition, balanced negative space. Perspective: Isometric 3D angle—tilted to show depth, dimension, and internal architecture dramatically. Like a professional product teardown or engineering manual. Colors: ~10–15% accent density. Black dominant. White background. Output: 1080×1080, ultra-crisp, social-feed optimized.

Technical Infographic of an Object with Isometric 3D View
𝐌

Technical Infographic of an Object with Isometric 3D View

“Create a technical infographic of {argument name="object" default="OBJECT"} with a 45-degree isometric 3D perspective showing the device slightly tilted to reveal depth and dimension. Combine a realistic photoreal render with black ink technical annotations on pure white background. Include: Key component labels with color-coded callout boxes Internal component visibility through transparent/cutaway sections Measurements, dimensions, and precise scale markers Material callouts and quantities Color-coded arrows for function/flow: RED (power/battery), BLUE (data/connectivity), ORANGE (thermal/processor), GREEN (sensors/haptics) Simple schematics or cross-sectional diagrams where relevant Place “OBJECT” title in a hand-drawn technical box (top-left corner). Style: Black linework (technical pen/architectural), sketched but precise. Object remains clearly visible. Educational museum-exhibit vibe. Clean composition, balanced negative space. Perspective: Isometric 3D angle—tilted to show depth, dimension, and internal architecture dramatically. Like a professional product teardown or engineering manual. Colors: ~10-15% accent density. Black dominant. White background. Output: 1080×1080, ultra-crisp, social-feed optimized.”

Pixelated Cartoon Animal Image
Iqra Saifi

Pixelated Cartoon Animal Image

A cartoonish ({argument name="animal name" default="Animal Name"}) in pixelated image format

Nano Banana Pro Prompt: 8-bit Chicken in T-Rex Costume
PSN用アカウント

Nano Banana Pro Prompt: 8-bit Chicken in T-Rex Costume

a chicken in a T-Rex costume's on the way of homecoming in the style of an 8-bits #11

Pokémon Overworld Screenshot Generation
proper

Pokémon Overworld Screenshot Generation

create a screenshot of the overworld for this game in the same area, with one pokemon following the player, fit the vibe of the reference

Glitch Tamagotchi Prompt for Nano Banana Application
HYOSIN

Glitch Tamagotchi Prompt for Nano Banana Application

Glitch Tamagotchi, 1990s, broken screen, corrupted text, low resolution, 8bit, CRT monitor, vaporwave, out of focus, distorted, noise, static, scan lines, bad quality, low quality, bad anatomy, bad hands, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, (text: {argument name="corrupted text" default="NANO BANANA"})

NES BG Dot Art Conversion Prompt
ぽっぽ/目玉P

NES BG Dot Art Conversion Prompt

[NES Final Specification/Complete Version: BG-Only Algorithm Execution Type Dot Art Conversion Prompt] Convert this image into BG dot art specifications for the Family Computer (NES) hardware, strictly executing the following mathematical and logical steps, without limiting the subject matter. The purpose of this prompt is to satisfy the constraints required for BG to function on actual NES hardware. Aesthetic-only NES-style expression is prohibited. Use only the BG layer; sprites are strictly prohibited. ──────────────────────── [Prerequisites (NES BG Implementation Rules)] ──────────────────────── - Output Resolution: 256 × 240 pixels - Layer Used: NES BG only - Sprite usage prohibited - Transparency processing is not performed - Index 0 of each palette is treated as the NES universal background color - Index 0 is common to all palettes - The color with the largest coverage area on the entire screen is assigned as the universal background color - Color number 0 can also be used as a normal drawing color ──────────────────────── [Step 1: Geometric Image Processing (Protagonist Priority, No Deformation Cropping)] ──────────────────────── 1. Set the conversion size to 256 × 240 pixels 2. Always maintain the aspect ratio of the original image - Scale up or down until the shorter side fits the conversion size - Stretching the image is strictly prohibited 3. Automatically detect the protagonist (person, animal, building, etc.) in the image, and adjust the crop position so that the protagonist is maximally contained within the frame 4. If the protagonist cannot be detected, crop based on the center of the screen ──────────────────────── [Step 2: Tile Decomposition and Attribute Block Definition (NES Compliant)] ──────────────────────── 1. Divide the image into 8×8 pixel tiles 2. Treat 2×2 tiles (16×16 pixels) as 1 attribute block 3. Subsequent palette constraints and color constraints must be applied per attribute block ──────────────────────── [Step 3: Attribute Block Unit Palette Clustering (Maximum 4)] ──────────────────────── 1. Analyze the color distribution within each 16×16 attribute block 2. Cluster all attribute blocks by color distribution similarity, classifying them into a maximum of 4 groups 3. If the hue (blue, green, etc.) is clearly different from other areas, treat it as an independent group whenever possible 4. However, the NES BG sub-palettes are limited to a maximum of 4. Prioritize the protagonist area, and areas of low importance may be integrated into similar colors ──────────────────────── [Step 4: NES BG Palette Generation (4 colors × 4 sets)] ──────────────────────── 1. Index 0 (Universal Background Color) - Calculate the color with the largest coverage area on the entire screen, and assign it to Index 0, common to all palettes 2. Index 1–3 (Unique Colors) - For each sub-palette, select 3 colors that represent the 'light part,' 'mid-tone,' and 'dark part' of that attribute group - Colors extremely close in hue or brightness to Index 0 are prohibited ──────────────────────── [NES Color Palette Constraints (Hardware Compliant, NTSC)] ──────────────────────── - Available colors are strictly limited to the 54 NES hardware-compliant NTSC palette colors listed below - Palette generation, color selection, and quantization must always be performed from this 54-color set - Generation of new colors, RGB interpolation, or use of continuous values is prohibited - The following color set contains exactly 54 colors NES NTSC usable palette (54 colors, hex RGB) 000000,1D2B53,7E2553,#008751,AB5236,5F574F, C2C3C7,FFF1E8,FF004D,FFA300,FFEC27,00E436, 29ADFF,83769C,FF77A8,FFCCAA,291814,111D35, 422136,125359,742F29,49333B,A28879,F3EF7D, BE2633,E06F8B,E0A872,B2DCEF,4F6781,8E478C, A3CE27,44891A,2A4F3E,6D758D,9D9D9D,FFFFFF, 4B692F,6A6A6A,8F563B,C2C3C7,DF7126,D95763, D77BBA,FBF236,99E550,6ABE30,37946E,5FCDE4, CBDBFC,ADB5BD,EEC39A,696A6A ──────────────────────── [Step 5: CHR Pattern Compression (BG 256 Tile Limit)] ──────────────────────── 1. Calculate the number of unique 8×8 tile patterns used across the entire image 2. Limit the number of unique tiles to not exceed 256 types 3. For large areas like backgrounds, sky, or walls, repeatedly use completely identical dot patterns to minimize the number of tile types 4. Tiles with slight differences may be integrated using the following methods: - Readjustment of dither placement - Replacement of intermediate colors - Requantization within the attribute block ──────────────────────── [Step 6: Dithering (NES 4-Color Constraint Support)] ──────────────────────── 1. Use only the 4 assigned colors within each attribute block 2. To express pseudo-gradation, apply the following dither

Pixel Art Animal Grid for APNG
Maki@Sunwood AI Labs.

Pixel Art Animal Grid for APNG

Cute, colorful animals in a pixel art style, arranged in a 4x4 grid. White background.